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Government Class: (For more information concerning the government structure please refer to the government section)
9. President: The "leader" of the organization. This member has many duty's including recruitment, keeping all
guild related activities on task, signing in new laws, etc. A new president may be elected in every 6 months (real lifetime).
The past president(s) may re-run if they wish to.
8. Vice President: A chosen senator may be elected into the position of Vice President. A Vice President will have almost
all the responsibilities as the president but to a lesser extent.
7. Senator: The twelve senators are responsible to judge which current laws and motives are just and which aren't. They
(along with both presidents) may remove and add in new laws, which will be done by votes within the senate. New senators
will be elected in from the tribunes when the guild is in need of a new senator.
6. Tribune: A tribune is the voice of the people. There will be no certain number of tribunes but instead they will be
kept in a 10:1 ratio with the citizen, merchant, and guard populations combined. Tribunes must be very active with the public
and must constantly know what the public thinks of new laws and treaties.
Arms Class:
5. The SGO: The SGO are the elite warriors of the guild. These people are assigned low profile jobs, which rarely include
over 3 people. It is extremely difficult to be an SGO officer as perfection is expected and professionalism is the key to
success. SGO operations will be kept low profile and little information will be released to the public excluding guild members.
4. The Guard: The guard is basically the army of the guild. Though we do prefer non-violent solutions we will use force
if needed. The Guard members are all equal and will be commanded by SGO members during battles.
Merchant Class:
3. Merchant: Merchants are the guild civilians who chose not to take arms but instead chose to work a job and support
our guild. They will be expected to donate a certain percentage to our guild vault though we leave it to the merchant to choose
exactly how much they wish to give.
Civilian Class:
2. Citizen: Citizens of our guild are our basic population. They are the same as Plebeians but they may vote and run for
office. All Citizens will be expected to donate a percentage of their earning to the guild vault. Citizens may also be called
upon to take arms if warriors run short.
1. Plebian: The first "class" of the guild is the plebian. Plebeians can not vote or run for office. They cannot
join the arms or merchants either. The first thing any plebian must do is apply for citizenship and if they pass they will
be promoted to a citizen which gives them much more rights.
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